Get Your Import Japanese Games At Play Asia!
Go Back   VideoGame Forums - Playstation 3, Wii, Nintendo DS, PSP, XBOX 360 Talk > The Forums > Game News
Register FAQ Members List Arcade Search Today's Posts Mark Forums Read

Reply
Earn Play-Asia $10 No Limit Coupons!
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 09-14-2008, 04:12 PM
Senior Member
 

Join Date: Apr 2008
Posts: 11,172
GamePoster is on a distinguished road
Default The Promise of User Created Content - the Kodak Effect [Virtual Worlds]

Ian Bogost has an interesting essay up comparing the flowering of user generated content to the Kodak Brownie camera — in comparison to the unwieldy early cameras, the Brownie brought snapshots to the people. Simple and portable, it allowed people to create their own personal snapshots, something that Kodak capitalized on. In much the same way that Brownies allowed non-professionals to photograph personal moments that had a limited audience, so too does user generated content allow people to create digital 'snapshots.' That is, with the introduction of tools that just about anyone can use, people are able to create things that have personal meaning, but probably little meaning to the world at large. But meaning — and quality — aren't the point here:
The outcome of such work isn't important because it's good; it's important because it holds meaning for its creators and their kin. No matter what the VCs and technopundits may say about sharing and aggregation, YouTube and Flickr and the like function as social media because they function first as private media. Our notion of "private" has just expanded somewhat.
If you look closely at sites like Sims Carnival, you'll find the snapshot games hidden among the much less interesting DIY attempts at mainstream casual games. Games about crushes, games celebrating birthdays, games poking fun at celebrities. That site even has an "e-card" section for such games, and premade templates to create games about kissing a date, icing a birthday cake, or celebrating the holidays.
Sims Carnival's tools make the customization process more like Eastman's "we'll do the rest." It's easy for someone to insert fixed assets like text and images — the things they already learned how to create easily in previous eras.
It's worth a read through; there's been a lot of talk about user generated content, and even universities have gotten into the act when it comes to making it easier for non-pros to make pretty, individualized assets. The comparison to casual photography works really well here, and there's no doubt that 'casual' asset design is ever more important to virtual worlds.
Persuasive Games: Video Game Snapshots [Gamasutra]

</img>
</img> </img> </img> </img>


More...
Reply With Quote
Reply


Thread Tools
Display Modes



Similar Threads
Thread Thread Starter Forum Replies Last Post
Study Finds Racial Bias Common In Virtual Worlds [Virtual Worlds] GamePoster Game News 0 09-11-2008 03:30 PM
User-Created LittleBigPlanet Content To Launch Free [Littlebigplanet] GamePoster Game News 0 07-21-2008 07:46 PM
From the Margins to the Mainland: the Future of Virtual Worlds? [Virtual Worlds] GamePoster Game News 0 07-05-2008 03:26 PM
'Why User Generated Content Matters' (For Some) [Virtual Worlds] GamePoster Game News 0 06-22-2008 12:20 PM
City Of Heroes To Unleash User-Created Content [MMO Evolution] GamePoster Game News 0 04-29-2008 07:14 PM


All times are GMT -7. The time now is 04:10 PM.